Pellicus3D Real Time Solutions Site
a Graphic Engine for Games and MultiMedia solutions ;D
This is a sample of my Pellicus3D Flash Engine. It uses Flash's drawing vectors lib (no per pixel software rendering).
It's just a sample and there's a lot of room for optimizations...by now this engine requires a fast computer.
It's interesting to point out that I use my 3dsmax-exporting-plugin, the same I use in my PC productions.
The Pellicus3D Flash Engine can manage hierarchical animations, material definitions and geometry modeling created by 3dsmax 9(c).
contact me if you need more details :D
Dario Pelella - www.xplored.com - Technical Manager