Pellicus3D Real Time Solutions Site

 

a Graphic Engine for Games and MultiMedia solutions ;D 

 

 

This is a sample of my Pellicus3D Flash Engine. It uses Flash's drawing vectors lib (no per pixel software rendering).

It's just a sample and there's a lot of room for optimizations...by now this engine requires a fast computer.

It's interesting to point out that I use my 3dsmax-exporting-plugin, the same I use in my PC productions.

The Pellicus3D Flash Engine can manage hierarchical animations, material definitions and geometry modeling created by 3dsmax 9(c).

 

contact me if you need more details :D

 


Dario Pelella - www.xplored.com - Technical Manager

info@pellicus3d.com